Companion

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A companion is an NPC who can accompany you and fight on your side during encounters with enemies. Typically, you must first complete a quest for them or involving them before they can join you.

Each companion has their own dialog and unlocks some special results while wandering. You can have only one companion with you at a time. Unlike the Pardner in West of Loathing, you can swap between other companions you've found. Companions not currently travelling with you wait at The Purple Door.

Four companions are available in (almost) any run:

One more companion is available depending on your choice of major at S.I.T. (Admissions Office):

Companion Vignettes

Each companion has two companion vignettes, short segments where you control your companion on an errand. Completing both vignettes (and in some cases, an additional challenge) allows the companion to save the world.

You can bail out of any vignette early. You can always come back later to finish it, and your companion will keep bugging you as long as you're in the region.

  • Some vignettes require you spend a certain total amount of time with the companion first, as measured in random encounters while traveling or wandering.
  • Some require that time passes to a certain day (or later).
  • The second vignette always requires finishing the first one.
  • When a vignette is ready, the companion is with you, and you're in the appropriate region, your companion will call for your attention.
  • See each companion's page for details on their vignettes.
Companion First Vignette Second Vignette
Region Requirement Region Requirement
Gabby Crystaldream Lake Day 2 Crystaldream Lake 23 encounters
Obie The Big Moist Day 4 S.I.T. Campus, Porkham
Molly Gray County Day 5 Ocean City
Barker Crystaldream Lake Day 4 Gray County Day 5
Simone Gray County Day 5 Ocean City 37 encounters
Adams S.I.T. Campus, Porkham 11 encounters Crystaldream Lake Day 4
Alphonse The Big Moist 11 encounters The Big Moist 21 encounters

Other Allies

While they're not companions, a number of other people and creatures ally with you in fights:

Some temporary allies also have a random chance of showing up as a fight begins:

  • A tentacle sometimes appears on your side in Ocean City. (Stops appearing after Tentacle House is cleared?)
  • A random hobo may help if you have recruited at least 3 hobos and have not reached Shadow taint level 3. Wearing The Grand Token of the Hobo Empire guarantees it, even if you gain Shadow Taint after obtaining the item.
  • A random Mob henchman may appear if you have completed all Mob quests. Wearing the mob capo signet guarantees it.
  • Rufus may send a random robot to fight alongside you if you have helped him at least once. Increased chance while in S.I.T. Campus, Porkham.
  • (needs verification) At least one random ally, if available, seems to show up 100% of the time when you fight a boss.

Gallery