Type |
Encounter |
Conditions |
Options
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You catch a whiff of something that makes your eyes water. You trace it to its source -- a vividly-colored red shape hanging from a scraggly little plant.
This must be the Southeast-Western Murder Pepper that feller at the Jewel was looking for.
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One time, after the Dirtwater chef asks for a pepper
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You come upon a wrecked and abandoned stagecoach lying at the side of the trail, surrounded by large clawed footprints in the dust. They look like gila monster tracks -- lots of them.
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One time [Crazy Horse], if don't have Walking Stupid (or the perk Stupid Walking)
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- Investigate
- Leave
continue travel
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Your booze sense alert you to the presence of a rock. Confused you move the rock, and sure enough there's a bottle of booze behind it!
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Repeatable
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You hear a groaning noise a short distance away and investigate. A cowpoke is sitting against a rock with his leg bent in a way that seems... incorrect.
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Repeatable
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- Have Alice fix him up [Doc Alice]
- Give him a ride to back to Dirtwater
- Leave him
continue travel
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Off to one side of the trail you see a covered wagon, and a small family of settlers who look upset
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Repeatable
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- Ask Susie to fix the wagon [Susie]
- Give them a ride to back to Dirtwater
- Leave them to their own devices
continue travel
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You come across the corpse of a cowboy.
How do you know it's corpse of a cowboy?
Well, you see by his outfit that he is a cowboy, and you see by his lack of flesh that he is a corpse.
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One-time
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<Horse name> notices a camp of bandits before you do, and dives behind a large creosote bush before they spot you.
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Repeatable [Dark Horse]
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Off to the side of the trail, you notice one of those weird cacti shaped like coffee cups.
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Repeatable
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- Get some coffee [Foragin']
- Leave it be
continue travel
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Off to the side of the trail, you spot a beer-barrel cactus. You're not sure why they call them that, since they're shaped like mugs, not barrels.
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Repeatable
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- Gather some beer [Foragin']
- Leave it be
continue travel
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As you're riding toward your destination, a flash of color catches your eye. You parallel park your horse and stop to investigate the source.
It's one of those cacti with the rainbow-colored buttons on it.
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Repeatable
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- Collect them [Foragin']
- Leave it alone
continue travel
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You find a wrecked bank stagecoach with a strongbox in the back. It's too heavy to carry, but too locked to open.
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Repeatable
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As you're riding along, you see some braided fuses sticking out a nearby rock.
Investigating it more closely, you see that somebody drilled a hole in the rock and inserted a bunch of dynamite, but apparently lost interest and wandered away without setting it off.
Or maybe they were just out of matches.
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Repeatable
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You find a crate of supplies bound for a nearby army fort. Looks like it fell off the wagon. Or the driver fell off the wagon and was too drunk to strap it down.
In any case, it looks like it got knocked open by the fall.
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Repeatable
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Out in the middle of the desert, you find an abandoned minecart. It's sitting on a section of mine cart track about twelve feet long, which starts nowhere in particular and ends even less of a somewhere in particular.
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Repeatable
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You happen across an abandoned crate, which apparently fell off a wagon or something since the lid has been knocked loose. You know what that means!
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Repeatable
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You find a crate lying by the side of the trail, its lid knocked loose.
It has "FELL OFF THE BACK OF A CART LTD." stencilled on the side, which seems a bit on-the-nose, but hey, free stuff is free stuff.
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Repeatable
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You discover what is either an open grave or a very deep and rectangular pothole.
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Repeatable
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- Jump in and see what you find
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Your El Vibrato transponder starts beeping. You follow it to a small outcropping of El Vibrato ruins in a nearby creekbed.
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Repeatable [El Vibrato transponder]
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You stumble across an overturned stagecoach.
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Repeatable
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- Flip it over [Muscle 5]
gain 10 - 11 XP
- Leave it alone
continue on
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As you're riding down the trail, a dirty urchin jumps out, points a toy pistol at you, and demands that you "pay the toll" by doing twenty pushups.
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Repeatable
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- Pay the boy [Muscle 5]
gain 10 - 11 XP
- Ignore the little scamp
continue on
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Off the trail's shoulder, you see some ancient petroglyphs carved into a rock.
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Repeatable
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- Translate them [Mysticality 5]
learn petroglyph clue 1: "My first is the first of a burning coal" + gain 10 - 11 XP
- Ignore them
continue on
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You encounter a family of scared settlers trying to pack their wagon to head back east out of Dirtwater. They're having a hard time getting everything situated.
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Repeatable
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- Help them pack [Mysticality 5]
gain 10 - 11 XP
- Ignore them
continue on
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As you're riding towards your destination, you pass by a building in which a barn dance is happening. I guess that makes it a barn. The people inside seem to be having a pretty good time!
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Repeatable
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- Join in [Moxie 5]
gain 10 - 11 XP
- No time for dancing
continue on
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You espy an empty whiskey bottle sitting on top of a fencepost about sixty paces away.
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Repeatable
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- Try to shoot it [Moxie 5]
gain 10 - 11 XP
- It's not worth the bullet
continue on
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