Type |
Encounter |
Conditions |
Non-Combat Options |
Combat Option
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Investigating the smoke of a nearby campfire, you find a bandit snoozing cozily beneath a large and colorful quilt. Which seems like a strange choice for camping gear, right? And then he wakes up and jumps to his feet, revealing that the large and colorful quilt is actually a large and colorfully quilted pair of pants.
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One-time
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You encounter a bandit who doesn't look very bandit-like, due to the lab coat and sliderule-holster. Fortunately, she's also wearing the standard black bandit hat, otherwise you might not have been able to tell.
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One-time
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A nearby cloud of dust turns out to be a bandit on a horse, riding hell-for-leather for unknown reasons. Well -- I know them, but you don't.
You pull your horse up alongside hers, and match her speed.
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One-time
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There's, uh... a skull? Just sort of rolling down the road toward you? Like directly toward you, and when you step to one side it swerves to match?
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Repeatable
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A wave of heat hits you from behind. You turn around to see a hellcalf, pawing the ground and eyeing you with ill intent in its dead, black, demonic eyes.
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Repeatable
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Repeatable
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Some "thwock, thwock" noises lead you to the site (and the sight) of a goblin chopping down a large cactus. When it sees you, it waves his axe at you threateningly and makes some angry-sounding noises.
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One-time
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A nearby hissing sound alerts you to the presence of a snake -- or at least, something that sounds like a snake, which turns out to be a goblin cooking flapjacks on a flat and baking-hot rock. The grayish batter sizzles as the goblin pours out some more, and then they look up and give you a surprised look.
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One-time
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The sound of gunfire draws your attention -- cautiously -- to where you find a goblin shooting a large pistol at some boulders. With the sound of gunfire and pinging ricochets filling the area, the goblin doesn't hear you approach.
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One-time
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Well, here's an unusual sight -- an old boat out in the middle of the desert. If this were a beach, you could call it 'beached', but you can't call it 'deserted', because there's someone in it.
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One-time
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Something at the side of the road catches your attention -- it's a slumped-over old skeleton, wearing a wizard hat. I think you'll agree that's reasonable attention-getting.
The skeleton lifts his/her skull and peers at you. He/She holds up a rusty old can of beans, and scrapes his/her thumb-bone across his/her first two finger-bones in the universal gesture for financial transaction.
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One-time
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- Take the beans by threat of force [Intimidatin' 2]
<nothing>
- Talk him/her out of the beans [Outfoxin' 2]
- Ask about his/her gold tooth [Hornswogglin' 2]
- Buy the beans [100 Meat]
- Decline
continue travel
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You hear a dry cough behind you, and turn to see a skeleton dressed in a moldering old tuxedo and silk top hat shuffling toward you, gesturing angrily with his/her walking stick. The funeral lily pinned to his/her lapel is gilded, as are all of his/her teeth -- guess he/she was trying to take it with him/her.
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One-time
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Before you can react to the sudden howling, a ghost train surges over a hill and roars past, just missing you. Three skeleton train robbers arrive just behind it, and barely avoid colliding with you by pulling back hard on their reins.
The train vanishes in the distance, and the robbers seem really annoyed by your interference.
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Repeatable
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You hear a rattling noise behind you, another rattling noise off to your left, and a third rattling noise from somewhere ahead.
You conclude that you've either stumbled into a nest of babies or a nest of rattlers.
A quick glance confirms that it's the latter. Not unexpectedly, really. This is no place for babies.
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Repeatable
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Your transponder gizmo bleeps, and you follow the bleeps to one of those weird El Vibrato machines, tromping around in the desert. Fortunately, it either hasn't noticed you or doesn't care.
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Repeatable [El Vibrato transponder]
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- Leave it alone
continue travel
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