Template:Bad guy
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[purge]
A template to help with formatting descriptions of bad guys.
This version of the template computes the stat values, using {{Bad guy/compute}}
. It also draws 2 infoboxes, one for normal and one for hard mode, as well as showing drops, location, skinnables, etc.
Parameters
image
Image for the bad guy.alpha
(Optional) A floating point alpha-value (0.5 for ghostly images).elvcolor
(Optional) Set to anything non-blank, forces image to be greyscale (mainly for overriding the blue-colored El Vibrato images)size
(Optional) If the image size looks off. Default is 150px.region
The region in which the enemy is found (normally a through h). If set to w house_diff must also be set.house_diff
(Optional) The difficulty value used in the Gun Manor DLC. A value between 1 and 9.type
One of bandit, boss, clown, cow, cultist, elvibrato, ghost, goblin, skeleton, snake, spider, or thing.class
(Optional) One of generic, muscle, mysticality, moxie, allstats. Default is generic.- Flags for HP modifiers (Optional). Specify at most one of them.
veryverylowhp
verylowhp
lowhp
highhp
veryhighhp
xhp
HP multiplier (integer value).
minmaxhp
(Optional) Lower bound on HP, after any of the above modifiers.- Flags for speed modifiers (Optional). Specify at most one of them.
xspeed
Speed multiplier (integer value).lowspeed
highspeed
- Flags for base damage flag modifiers (Optional). Specify at most one of them.
lowdamage
highdamage
- Flags for armor flag modifiers (Optional). Specify at most one of them.
lowarmor
mediumarmor
higharmor
veryhigharmor
veryveryhigharmor
If you specify "h" for this option then it only applies in hard-mode.
- Flags for muscle modifiers (Optional). Specify at most one of them.
verylowmuscle
lowmuscle
highmuscle
veryhighmuscle
xmuscle
stat multiplier (integer value).
- Flags for mysticality modifiers (Optional). Specify at most one of them.
verylowmysticality
lowmysticality
highmysticality
veryhighmysticality
xmysticality
stat multiplier (integer value).
- Flags for moxie modifiers (Optional). Specify at most one of them.
verylowmoxie
lowmoxie
highmoxie
veryhighmoxie
xmoxie
stat multiplier (integer value).
hotresistance
The enemy's hot resistance.coldresistance
The enemy's cold resistance.spookyresistance
The enemy's spooky resistance.stenchresistance
The enemy's stench resistance.sleazeresistance
The enemy's sleaze resistance.target
The targeting strategy the enemy uses. Should be one of highesthp, lowesthp, mostdamaged, leastdamaged, highestmuscle, highestmysticality, highestmoxie, lowestmuscle, lowestmysticality, lowestmoxie, primary, front, rear, pardner, all, random, all, or none. You can also specify friendly versions by appending _friendlyattacks
The attacks the enemy uses. Use * on new lines.debuffonhit
Flag if debuffs on hit.debuffstat
Stat debuffed if debuffonhit.fireonhit
Rounds of set on fire on hit.poisononhit
Rounds of poisoning on hit.skinnables
The enemy's skinning drops. Use * on new lines.location
Where the enemy is found. Use * on new lines.preamble
If you want text to appear before the first section (left of the stats box).